First Appearance: Metroid (1986)
Bombs are one of the most iconic items in Samus’ arsenal, appearing in every Metroid game to date. They are usually found early on in the games, and serve as a basic weapon for the Morph Ball. Compared to other weapons (such as the Power Beam) the Bombs aren’t exactly ideal for most combat situations, but they fulfill a much larger role in the series.
The Bomb does have its uses in an offensive capacity, however. Many enemies that crawl through the tunnels you utilize while in Morph Ball mode can usually be killed by a single well timed bomb, and even some bosses such as Flaaghra from Metroid Prime and Amorbis from Prime 2 require the bombs to defeat, as they are impossible to take down with your convential beam cannon. A special weaponized version called Power Bombs are usually available mid to late game in several other Metroid games, and range from being glorified exploration tools (Super Metroid) to one of the most overpowered tools (Prime trilogy, Other M). The Bombs also make an appearance as Samus’ Down-B Special Attack in the Super Smash Bros. series, where they can be used to either cause minor damage or boost Samus up a bit.
One of the coolest (and for me, hardest) tricks to pull off with the bombs in the 2D games is the Infinite Bomb Jump. Placing a single bomb propels you upwards a bit, allowing you access to tight squeezes that you couldn’t normally access. However, if you time each bomb jump properly, you can perpetually launch yourself vertically, allowing you access to several areas sooner than you would normally be able to.
While not the absolute greatest or coolest item, its versatility and usefulness for exploration gets it a spot on the list.
10) High Jump Boots
The Hugh jump is a great powerup in Metroid that, well....... lets you jump higher. Okay, it may not sound that exciting, but after missing all of those jumps over and over its nice to finally be able to make some.